One of Mr. Redwine's mottos is to "Work Hard, Play Hard, Have Fun".
In order to do this, there has to be rules.
Here are the "Top Ten":
* "Thumbs up!!" - put your thumb in the air, be quiet and listen up.
* Don't talk while Mr. Redwine's talking.
* Be a friend to all and especially look out for the little guys/gals.
* Don't kick dirt or pick-up or kick rocks.
* Don't step on the white line.
* Don't touch anybody else - keep your hands to yourself.
* Be a good sport, follow the honor system: when you are out - you're out! No arguing.
* Help shag balls (retrieve balls thrown out of the play area.)
* "Check-out" with Mr. Redwine before leaving!! Each child must shake Mr. Redwine's hand, look him in the eye and tell him who he's going home with that day. (Parents/guardians must be on the premises when the child leaves and not in the car. No child is allowed to walk home from T-Boys.)
* Get your paperwork and 3 pieces of candy. (Follow the rules and you get "treated"!!)
* A T-Boy has 90 instant friends and should return the favor
T-Boys are good citizens, kind and leaders - do your part:
-- No boys/girls walk across the street without group
(unless accompanied by parents)
-- Boys/girls are picked up, no walking home from group
-- Sticks and rocks are not to be picked up, kicked, etc.
-- Fighting will not be tolerated.
-- No tree climbing, playing in the swing/slide area
-- Two's only to the tinkle tree, with permission (boys only)
-- Boys/girls not allowed to grab, wrestle, put hands on others
-- No littering, defacing park, touching others' belongings
-- No foul language
-- No candy in mouths while playing
-- If food is brought, have enough for everyone or leave in backpack
-- Stay within parameters discussed and with the group
-- Be considerate of smaller kids in all ways!!
We are not a daycare group. Kids are expected to participate and concentrate on fun, fellowship, friendship and good sportsmanship.
Discipline order:
1) Time Out
2) Skip
3) Expulsion
FAIR PLAY
* Games should never be closed to children wanting to be included.
* If games are limited to size, change the game to suit the number of children.
* Being "too good" or "not good enough" can't be a reason to block games to anyone.
* Games that can't include girls and boys and mixed ages shouldn't be played.
* Games that can't welcome all aren't worth playing and will be terminated.
* Drafting players for recess games is a waste of valuable play time as is picking teams with captains.
* The best players are always the ones that are fair, have fun and are good sports.
* No one gets better without chance and practice.
* Games are for the health of your body and mind, not for the exclusive purpose of play.
* Misused playtime can lead to its removal completely.
* Arguing, making fun of others' abilities, rejecting anyone from play, not taking turns, failing to follow rules of the games and picking on each other are poor sportsmanship.
* Don't use your gifts to judge others - mentor, exemplify and share.
* Free time and recess are a child's chance to do what they want: show you can manage it well, help to include everyone.
** All children MUST check out with me before leaving and check in if late after roll call.
** All children helping set up between 7am and 7:45am Thursday mornings must have parents' permission and go straight to the field and not on the school premises until done.
** All pick up vehicles should have at least one of 14 different bumper stickers on the back of the vehicle.
** PROFILES must be completed and turned in and on file. No profiles should be turned in incomplete or without a picture. (the picture is not just for fun, but for security reasons)
Who will we contact in an Emergency if you've not turned in a Profile
** All water breaks other than scheduled must be with personal bottles on the stump and taken instead of play time, not work time.
** All parents should pick up paperwork each week, hold their children's hands across streets and get out of cars to be visible.
** Thursday Boys shirts should be worn for security purposes.
** All games played after 5pm must be shagged by children playing.
(No play until out then need to leave immediately)
** Absolutely no horseplay with glass or metal cans will be tolerated of the Black Caps.
It is a privilege as is snack time.
"Check-out"
Did you know...
A child cannot walk or bike home alone from TBoys?
Thursday Boy Game
ANIMAL GAME
(Crowd Control)
created by Mr. Redwine
-Children sit in a horseshoe or circle like an Indian
-The “caller” thinks of an animal in his/her head
-“Begin” starts each point and no talking is allowed except one guess from each person.
-Hands are not raised and answers are blurted out loudly
-The caller says “point” or “out.” Point means the animal has been guessed. Out means that the person is to be quiet and not guess again.
-If a generic answer is given but not specific, the caller will point to the person saying type for the chance to secure the point – if they cannot the group (those who have not guessed) will be given the chance. Example: Snake given but rattlesnake answer is correct.
-Five clues are given on each animal pertaining to size, color, habits, plays on words, geographic locations, mannerisms, etc.
-After the five clues a 30 second time limit is given
-All clues are repeated with each new clue
-Talking out of turn or twice removes player from next point, second offense temporarily out of game
-Person with most points or to reach specific goal by caller wins
-Prizes may be awarded
-Contest and championship tournaments for trophies can be played
-The game promotes listening, recognition skills, problem solving, respect for rules and procedures, self-control, association skills, knowledge and its importance, memory recall, verbal skills and a host of cooperative and other skills.
-The game can provide direction and purpose for those unexpected times when unplanned time causes any program or function to turn into chaos and disorganization. Children learn cooperative group focus while sharing an individual opportunity to shine and be noticed and heard.
Note: Noises and ill timed laughter, coughing, etc., are considered a guess or talking out of turn. Kids are great at semantics and this prevents disruption.
Amaze yourself with the control and fun this Thursday Boy creative adventure can bring.
· In a circle taking turns clockwise, each player begins a word with a letter
· Each player continues to add a letter and mold the direction of a new spelling without spelling a word
· In the event a word is spelled the player receives a 1/3 of a ghost. Three makes a whole and they disappear
(are out of the game)
· A challenge is when a player questions the word’s existence and bets 1/3 of his life if wrong.
· No proper names, English only, have a dictionary handy and have a great time with this Thursday Boy/Jim Redwine brain tickler.
THURSDAY BOYS ARTILLERY GAME
created by Mr. Redwine
-Play starts only on word "Begin"
-Player has 3 seconds to hold ball and throw
-Player cannot use ball to deflect others
-Player is out if hits another in face (unless dodging or bending over)
-Players must get up immediately if fall on ground
-Player is out if they step on a line (anywhere)
-Crossing center line without command -player must go out of game
-Player can cross center line to other side on command "advance"
-Player must change sides on "double advance" command.
-No high throwing head high or above (reckless throws) .
-No throwing toward the street
-Players trapping balls, dropping balls untouched by ground, or hit by ball are out
-Hands must be raised high and a quick exit from the game when a player is out
-Players remaining in after being out will be punished for cheating
-All boys out of game must shag balls
-Balls are never kicked
-Balls are to be rolled only easily into nearest point by shaggers
-Indian Brave will be called when only 1 or 2 players remain on one team -the opposing side will line up and cross line (1 person for each whistle). No person may leave half field battle
-A ball may be caught after striking others in air and the thrower is still out
-"Freeze" called will cease play, movement, balls and any talking
-Any player hit while hands are up, going out -thrower is out
-"Ball game" will be called, only then may players enter field for new game
-No wrestling or running should occur to get ball at anytime
-"Protect the Yellow" -when all security is out, the other team wins
-"Dirty Dozen" -12 boys are picked by I to battle with the others
-Boys wishing not to play must shag at all times
-Players not wearing shirt cannot pick games
-No mud or anything may be intentionally put on balls to throw
-Leadership not wearing shirts and hats will not be allowed to pick games
-Kicking mud or dirt off or from shoes is prohibited
-Glasses should not be warn during game
-"Bag 'Em" -the finish of the games for the day
-No "big guy" roughness will be allowed on a "little guy"
-All boys are accountable for their throws and behavior
-"No Balls" will be called to equalize play in some Indian Brave contest
-Dads must take care and use good judgment in play
-Dads will play with young boys against older boys unless otherwise instructed
-"Second line half' on little guys' side will be called if "hiding" delays game
-Absolutely no balls are allowed held, hidden or saved outside of game
-Children still in game at end will get ball choice